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World's Hardest Game 2!!!
World's Hardest Game 2!!!
#3 - Crying
freeland
freeland
#3 - Crying
Smileys
The World's Hardest Game
#3 - Crying
Smileys


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58. Third Weekly, TWHG2, Woozle
Our third weekly is out, be sure to participate in it! Check out #3 - Crying. Congratulations to EdpR, LazyMuffin and sirtom93 for winning the second one.

Also, The World's Hardest Game #2 is coming out soon! Attached is a screenshot of one of the levels. Also, you can check out this video.

Also Woozle is up to something as well, that should be released soon too.attachment

57. Weekly #2, Working on New Features
We had a lot of great submissions on our first weekly, #1 - Wackiest Face. I hope we can get just as many great submissions in our next weekly, #2 - Draw Yourself Working. Below are our winners for that weekly, and also the winners of the Arithmattack Competition...

Wackiest Face
1 - - E-man
2 - - EdpR
3 - - Simple-Line
Runner up - sirtom93

Arithmattack
1 - - sarcilliann
2 - - Snubby
3 - - Woozle
Runner up - GuYoNfIr3

So be sure to enter the Draw Yourself Working weekly!

Also, I'm going to be working on some new features so that we can make this site ever better.

1 - Uploader system, so that any registered user with over 10 posts can upload something so that they can embed it to the forums or show their friends.
2 - Admins/Mods will be able to modify (their own) posts.
3 - Admins will be able to delete/modify content on SL.

56. First Weekly! Arithmattack Competition!
Our weeklies are officially beginning! The first weekly has been posted here, so go check it out! Here are the trophies up for grabs for the first weekly, entited 'Wackiest Face'...

1 -
2 -
3 -

So yeah, be sure to enter the Wackiest Face Weekly!

We will also be holding an Arithmattack Competition! Check out the contest entries and rules here, and also you can practice playing Arithmattack here! GOOD LUCK! The trophies up for grabs for this competition are below...

1 -
2 -
3 -

Also, we'd really appreciate it if you could get your friends to join in too! These contests and weeklies are only going to be fun if we get enough participants.

Finally, congratulations to elimist, sarcilliann and Woozle for winning the Onslaught Competition!

55. Onslaught Competition!
Get a screenshot of yourself at the highest level (wave) of Onslaught and win yourself a trophy! Competition ends June 20th at 12:00 PM EST. Post your screenshots in this thread (the comments thread for this post). Good luck!

Onslaught 2.0

54. AC2, Weeklies and Trophies!
First of all, my new stick movie Action Course 2 has been released! Check it out here and vote for it on Newgrounds here. This took months of work and I am very pleased with the way it turned out, especially since it was one of the largest animations I have ever done.

In regards to the Weeklies idea I was talking about, I've started developing the new features on the forums for the weeklies. The weeklies HAVE NOT started yet, but they will soon!

The new features for now are...

Trophies/trophy cabinet - Members can accumulate trophies by winning weekly challenges or for achieving certain rankings or stats. So far there are 5 trophies, seen here. The trophies appear under a forum post, or on the profile of a member. 3 new trophies (gold, silver and bronze) will be created for every weekly.

Attachments now Better - Members can now attach .gif and .png image files, instead of just .jpg files. Also, .swf file attachments can now be as large as 1000x800, instead of just 800x565.

Improved Profiles - Members' profiles now list content they have contributed to the site. - still in developement

53. Weeklies Ideas/Feedback
I want to start running weekly animation contests/exercises on SL.

Ideas:

I want you developers out there to tell me what you want me to do with the forums to make this a good weeklies enviornment! Here are some things I'm going to add...

- signatures
- trophies/trophy cabinet for weekly winners/runner ups.
- small prizes like $10 or something per weekly.
- .gif and .png image files allowed for attachments, instead of just .jpg image files
- image attachments embedded into forum, instead of as attachments.
- new weekly every sunday (?) or whatever day is best.

I WANT YOU TO POST FEEDBACK ON THESE IDEAS AND POST YOU ADDITIONAL IDEAS/COMMENTS...

Premise:

Like I said, I want to start running weekly animation exercises/contests. I think that would be a good way to build more of a personal atomsphere on the forums, because as of now I have now idea who most of you are. I also want to attract more developers to the site, because that would be very awesome. The forums then wouldn't just be about the comments on my games or whatever, it would actually be a community.

What is a Weekly:

A weekly is a challenge I post, for example, 'animate somebody getting punched in the face.' These weeklies give practice and opportunies for positive feedback for flash developers/artists. Also, a small prize would be won by winnres of the weekly. Its just for FUN!

52. World's Hardest Game 2!!!
The World's Hardest Game grossed over 8 million hits world-wide, won awards, got featured, and got Dugg.

But now Snubby Land Creative Media is bringing you The World's Hardest Game 2!!! TWHG2 will have more levels - including new bonus levels, more protected highscore boards, possibly a save function, completely redone graphics and code (with less collision bugs), and best of all its going to be HARDER!!!

Please post comments here on what you would like to see in TWHG2 to make it better than TWHG1.

Sponsored by Addicting Games.

51. Ansel, AC2
Ansel - a very talented artist and animator and my partner for SUPER TANK - has now created his own blog. Be sure to check it out HERE and also check out his Newgrounds blog and all his Newgrounds animations/games HERE as well. He's also got a Deviant Art thingy HERE which is pretty awesome. Check all that stuff out, Ansel is awesome.

Also, I have been working for numerous hours every day to bring you Action Course 2! Be sure to check out Action Course 1, but keep in mind that AC2 is going to be 100x better... in fact, AC1 was a piece of garbage. Either way, AC2 is awesome, got a little screenshot if you wanna check out the attachment for this post. The movie runs at 24 frames per second and right now I estimate has around 1500 different stickment drawings, which may or may not sound like a lot to you, but believe me, it is A LOT of work. Boring work. But my love for animation has kept me going, also I've got to get to work on this new game I got hired to do, can't say much now but that is going to be awesome, so I've been scrambling to get AC2 done. Shouldn't be too long now. Also Duck Luck 10 is coming along too.

That's all.attachment

50. TWHG Really Popular!
Be sure to check out my newest game The World's Hardest Game! It won daily 2nd on Newgrounds, got in the top 4 for the Most Favorited, Most Reviewed, Most Popular and Top Rated section of "What's Hot" on Addicting Games, it got 2nd on the Top of All Topics of the popular Digg and best of all it literally got millions of hits world-wide!

Unfortunately all this popularity has inspired many, many hackers to put their names on the highscore board - the board only shows 300 scores but really there are tens of thosands of people who hacked their names in with 0 deaths, any many even did it with less than 0 but I filtered those out. It's annoying having to go back and fourth on occasion deleting these cheaters' scores but I'm programming a solution that will make it so that I can delete the cheaters with one click of a button. Unfortunately, this means if somebody actually gets 0 deaths they'll be taken off the board, but again there's nothing I can do to prevent that; it's just those damn cheaters have won this round.

I've also gotten a lot of negative feedback from people who think this game took no effort to make and is just a lousy gimmick. This couldn't be less true! The game took many hours to make, and had many levels taken out and reordered and whatnot to make the game as fair and playable as possible. It also took countless hours to test, I mean it's not exactly easy playing this incredibly hard game over and over and trying to make sure everything works. Not to mention all of the developement hours and the painstaking process of programming the highscore board (the first one I ever programmed). As for the 'gimmick' that's just an ugly was of saying 'really good idea'. Nobody thought of that idea before me - I was the first, and that's why the game got so popular.

It's awesome having so many hits on Snubby Land now because now I'm not just talking to myself when I write these blogs or post a comic. Just be sure that if you join the forums your posts contribute to the thread, Woozle, mexifry895 and I will be moderating all threads and since we have so many new users we (and I especially) will be banning people on first offense.

But yeah, I'm glad that it worked out so great with the game. After the initial success of SUPER TANK I was happy, but with this enormous amount of popularity of the site now thanks to The World's Hardest Game, I'm just loving it. Again big thanks to Armor Games for taking the risk of sponsoring this game (because essentially it was a hit or miss) and for everybody who dugg it or voted for it! Thanks yall!

Right now I'm working on Duck Luck 10 and Action Course 2. I'll then be making another game exclusively for Addicting Games who has sponsored me. Guess which game I'm going to make? Hint, it's a sequel ;)attachment

49. TWHG Finally Released!
My game The World's Hardest Game has finally been released world-wide! Click here to play it, click here to vote for it on Newgrounds, or click here to check out the world leader board! Right now there's like 64 scores, I'm in second place with 19 deaths, somebody named terrance beat me with 15.

I'm really happy with the way this game turned out, and I was first concerned that it would be underrated due to simplistic graphics, but it actually got taken to really well and even won daily second on Newgrounds.

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